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F5E

This article contains general knowledge and operations about the F5E in DCS.

Chuck's guide

Overspeed videos (Spanish)

Procedures

Engine start-up

From the aircraft completely stopped to engines started

OperationControl
Battery switch onMouse click
Left and right generator switches ONMouse click
Left and right fuel pump ONMouse click
Set UHF Frequency to BOTHMouse click
Request ATC Engine startupç -> F5 -> F1
Request Ground crew compressed air supply (connect)ç -> F8 -> F5 -> F1
Request Ground crew compressed air supply (supply)ç -> F8 -> F5 -> F3
Once left engine engine reaches 10%, start engineRight Alt + Home
Let engine stabilise (30s) to the following paramsVisual
tip

Normal engine operation values

IDLE RPM: 50%

Exhaust Gas Temperature: > 140 ºC

Nozzle position: 60-79 %

Fuel flow: 400 pph

Oil pressure: 5-20 psi

Hydraulic and flight control pressure: 2800-3200 psi

OperationControl
Check AUX intake left is OPEN (barber pole)Visual
Repeat procedure for right engine
Request Ground crew compressed air supply (supply)ç -> F8 -> F5 -> F3
Once right engine engine reaches 10%, start engineRight Shift + Home
Stabilise and wait (30s) for normal engine operation valuesVisual
Check both AUX intake are OPENVisual

Post start-up

The aircraft will be ready to taxi after this step

OperationControl
Disconnect compressed air supplyç -> F8 -> F5 -> F2
Set yaw and pitch dumperMouse click
Set oxygen supply ONMouse click
Confirm air flowVisual
Retract air brakes (FWD position)B
Set flap mode switch to THUMB SWMouse click
Set flaps position to FULLF
Trim elevator pitchJoystick
tip

Trim values

  • Empty: 6
  • Tanks + gun + missiles: 7
  • Tanks + gun + missile + bombs + rockets: 8
OperationControl
Reset the altimeter and set barometric pressure to QNH in briefingMouse
Primary and secondary attitude indicator trim -3 degressMouse
Power/search button in RWRMouse click
Fuel autobalance switch to the side with less fuelMouse click
Pitot switch ONMouse click
Engine de-icing ONMouse click
Disable master cautionMouse click
Set Exterior NAV lights (BRT)Mouse click
Set Formation lights (BRT)Mouse click
Set Beacon lights (BRT)Mouse click
Set radar OFFMouse click
Set chaff/flare selector to SINGLEMouse click
Set IFF transpoder codeMouse click
Remove wheel chocksç -> F8 -> F4 -> F2
Close canopyLeft Control + C

The aircraft is ready to taxi

Taxi to runway

Moving the aircraft from parking to the runway

OperationControl
Request ATC Taxiç -> F5
Set Taxi/Landing lights (BRT)Mouse click
Throttle to 65-70 %HOTAS Axis
Nose wheel steering button to turn the aircraftJoystick
Turn the aircraft using pedalsHOTAS Pedals
Throttle to 55-60 % during taxiHOTAS Axis

Takeoff

The aircraft is waiting to enter the runway.

OperationControl
Request ATC clearance to enter the runwayç -> F5
Check both sides when entering the runwayVisual
Taxi/Landing lights OFFMouse click
Check takeoff speed from tableVisual
Check elevator trimVisual
Align with runwayHOTAS Pedals
Check magnetic compass with expected headingVisual
Set Radar to STBYMouse click
Set Nose structMouse click
Check flaps AUTO and brake retracted (FWD)Visual
Hold break and thrust to 95% and let stabiliseHOTAS button + HOTAS axis
Release break and full throttleHOTAS axis
Rotate at expected speedJoystick
Check Angle-Of-Attack to see speed and altitude increaseVisual
When climb rate is positive, retract landing gearHOTAS button or G
MIL power (90% throttle)HOTAS axis
Check climb speed no less than 300ktVisual
Fuel autobalance switch to the side with less fuelMouse click

Approach and landing

Fly downwind leg over the airport. The approach starts at 3NM and must be performed at the beginning at 300kt and 1500ft altitude.

OperationControl
Calculate landing speed index and set itMouse
Check barometric pressure of the landing airportVisual
Start at 3NM, 300kt and 1500ft altitudeVisual
Set flaps to AUTOF
Fly the downwind leg and slowdown to 260kt
When speed is lower than 260kt, deploy landing gearG
Check landing gear three lights are greenVisual
Slowdown to 160kt, keep 1500ft altitudeB
Turn to take landing course
Lose altitude at -1000ft/min vertical speed and 145kt
Reduce vertical speed to -400ft/min on the final
Check Angle-Of-Attack lights to be ok (green)
tip

AoA landing indicator

  • ⬇️: too slow, speed up
  • 0️⃣: On correct speed
  • ⬆️: too fast, slow down
OperationControl
Calculate landing speed index and set itMouse
At 20ft flare and land at landing speed (e.g. 135kt)
Apply wheel breaksHOTAS button
Deploy parachuteP

TACAN: instrument navigation and landing

TACAN is the military equivalent of civil VOR nagivation. And the landing procedure is a little bit different

Approach distance calculation

The approach will be performed at 2400ft and 300kt.

For landing, we first must compute the distance of the TACAN where the descend must start, to do so:

Current altitude - 2400ft will give the required descent altitude. E.g:

6000ft - 2400ft = 3600ft

Assuming a descent speed of 300kt and vertical speed of 2000ft/min, we can compute the distance to start the descend by:

Distance = Current altitude - airport altitude / 100 / 4, e.g:

Distance = 6000 - 2400 = 3600 / 100 = 36 / 4 = 9 NM

Then, we add 5 NM to align with the correct course and we have to start descending to approach altitude at 9 + 5 = 14 NM.

Entering downwind leg

We land facing the wind with the cockit, the wind will make breaking the aircraft easier. In order to do so, we must fly the downwind leg and turn 180º to land.

When we reach the TACAN station at the airport, we must add 23º to the course to enter the landing course. e.g:

Landing at runway 27: 268º
The reverse course is: 268 - 180 = 88º
We add 23º to that: 88º + 23º = 111º

When reaching the TACAN, keep the same course for 2 NM for clear reads of TACAN signals, then configure the course to the previously computed (111º)

Fly for 13NM in 111º and turn left to landing course of 268º.

Remember to keep 2400ft and 300kt all the time.

Descending the approach

While on landing course, slowdown to 260kt and take out the landing the gear.

tip

Calculating landing speed Depends on the weight of the aircraft (fuel + ammunition):

  • Fuel weights 1000 pounds and no ammo: 145kt
  • More than 1000 pounds of fuel: increase 1kt per each 200 pounds
  • Gun ammo full: add another 5kt

Keep landing speed plus 20kt during the descend phase.

When distance to TACAN is 8NM, start descending with vertical speed of 600-700 ft/min.

At 1200ft of altitude, TACAN should read 4NM of distance. You must manouver to find the optimal glide path.

Taxi from runway and park

The aircraft has landed and exited the runway. Now is taxing to the parking.

OperationControl
Drop parachute at the exit of the runwayMouse click
Cabin pressure dumpMouse click
Apply air breaks, flaps UPB and F
Disable RadarMouse click
Disable gunsightMouse click
Disable pitot heatingMouse click
Open canopyMouse click
Disable remaining switchesMouse click
Throttle set to OFF in both enginesRight ALT + End and Right Shit + End
Pull to cage instrumentsMouse click
Turn OFF fuel pumpsMouse click
Turn OFF generatorMouse click
Turn OFF batteryMouse click

Weapons

Air to air

MSL mode

MSL stands for Missile mode.

MSL mode is used to fire air-to-air missile. F5E can use AIM-9 which are heat seaking missiles.

OperationControl
Select MSL mode in gunsightMouse click
Radar OPERMouse click
Arm AIM-9 pylonsMouse click
Arm master arms switchMouse click

Now the AIM-9 will start a growl noise that will be interrupted when they find a source of heat. Now we should use the Radar to find targets.

OperationControl
Start searching for targets with the radar at 40NM rangeRadar range button
Tilt the antena from +10 to -10 degressRadar antena tilt button
If something appears change to 20NM range. The ACQ cursor appearRadar range button
Put the ACQ cursor on top of the target symbol in the redarTDC
Disengage afterburnerThrust lever
Attempt to lock. It will not lock until close to 10NMTDC button
If the target is locked, you'll see LK ON light. If not, you must resume the searchRadar resume search button
When the target is locked, increase throttle to afterburnerThrust lever
If it's locked, wait for IN RANGE lightVisual
Point the gunsight to source of heat, when the AIM-9 changes the sounds, fire itArms-Bombs release button

DM mode

DM stands for Dogfight Missile mode. It's useful when the target is really close and we want to shoot a missile. The radar scanning is as always, start at 40NM, tilt the antena until the target is at 10NM range.

OperationControl
Set radar search to 10NMRadar range button
Enable master armsMouse click
Enable AIM-9 pylonsMouse click
Set gunsight to MSLMouse click
When the target is at 5NM keep the target is the center line of radarVisual
Climb at the same rate as the antena tilt, e.g. 10ºVisual
Enable DM modeHOTAS button
The target is locked automaticallyVisual
Manouver to keep the target in the Radar reticule until is visually foundVisual
Keep the target in the gunsight until IN RANGE signal appearsVisual
Fire the missile. If the target is manouvering, you should use missile uncage buttonHOTAS button

DG and AA/1 mode

DG stands for Dogfight guns mode. It's useful when we want to fire guns to a manouvering target at different speeds, typically a fighter.

OperationControl
Set radar search to 10NMRadar range button
Enable master armsMouse click
Set gunsight to AA/1Mouse click
Search as usually with the RadarVisual
When target is at range (0.9NM) or the last line of Radar, select DG modeHOTAS button
The target will be locked up automaticallyVisual
Keep the target in the center of the gunsight and wait for IN RANGEVisual
When IN RANGE, point the gunsight center at the body of the target and fireJoystick trigger

AA/2 mode

AA/2 mode is useful for manouvering targets at constant speed, i.e. bombers

OperationControl
Set radar search to 10NMRadar range button
Enable master armsMouse click
Set gunsight to AA/2Mouse click
Search as usually with the RadarVisual
When target is at range (0.9NM) or the last line of Radar, select Radar ACQRadar ACQ button
The target will be locked, if not, resume searchResume search button
Keep the target in the center of the gunsight and wait for IN RANGEVisual
When IN RANGE, point the gunsight center at the body of the target and fireJoystick trigger

Air to ground

Bombs

The F5E is only capable of deliver dumb bombs. In order to do so, you must do a dive bombing and use the altitude, speed parameters and the gunsight to calculate when to drop the bombs.

The dive has to be done under the following parameters:

OperationValue
Set gunsight to MANMAN
Set reticule depresion80 MILS
Enable master armsMouse click
Weapon type select BombsMouse click
Select bombs pylonMouse click
Select any bomb fuse option but SAFEMouse click
Dive altitude start5000ft + target altitude
Dive speed start350kt
Dive angle20º
Drop bomb altitude3200ft
Drop bomb speed400kt

The flight manual contains all sorts of parameters for different dive angles.

Rockets and guns

Using rockets and guns to attack ground targets is similar to using bombs. They rely on a dive to release them. The parameters are similar to dive bombing:

OperationValue
Set gunsight to MANMAN
Set reticule depresion14 MILS
Enable master armsMouse click
External stores select RocketsMouse click
Select rockets pylonMouse click
Dive altitude start5000ft + target altitude
Dive speed start350kt
Dive angle20º
Drop bomb altitude3200ft
Drop bomb speed400kt

For using guns, the only difference is that 12 MILS should be configured as reticule depression.

Laser guided bombs

The F5E is capable of deliver GBU-12 laser guided bombs where an operator (JTAC) is iluminating the target with laser light. Typically this is done by some ground unit.

OperationValue
Speak with JTAC via UHF radioRight ALT + ç
Select JTAC and check-in timeF4
JTAC will give 9 lines attack vector to communicate where is the target
Use map to locate the target using the 9 lines coordinatesF10
Enable master armsMouse click
Select GBU switchesMouse click
Select bombs in External storesMouse click
Select any bomb fuse but SAFEMouse click
Once the Ingress Point (IP) is known, navigate to it and inform JTACRight ALT + ç
After reaching the IP, the aircraft should be at 3000ft, 400kt
Ask JTAC to deploy smoke on the targetRight ALT + ç
Confirm the smoke can be seen to JTACRight ALT + ç
Ask JTAC to illuminate the target with laserRight ALT + ç
Keep the target between the left cannon and the gunsight cameraVisual
Drop the bomb when close to the targetWeapon release button